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Cash

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Cash

Cash is the virtual currency in-game. It is rewarded to players after they have successfully completed one or more of the following tasks/Achievements. Its sole purpose is to buy new weapons, attachments, or restock ammo.

Cash AwardsEdit

Kill Based (9 Total)Edit


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:620px;"

! scope="col"|Award name ! scope="col"|Cash earned ! scope="col"|Awarded for |- |Cross Kill |$100 |Awarded to players who kill each other in the same round. |- |Decisive Kill |$300 |Awarded for killing the last player on the enemy team. |- |First kill |$300 |Awarded for scoring the first kill in a round. |- |Killed Enemy |$500 |Killing an enemy by any means. |- |Kill Streak |$100× (# of every 5 kills)  |Killing multiple enemies without dying. Awards every 5 kills, and only resets if the achiever dies or leaves the game. |- |Multi Kill |$300× (# of kills) |Killing multiple enemies, where the time that passed between each kill is less than 4 seconds. Is awarded individually for each multi-kill:  If a player scores a 3× Multi Kill, that player receives $600+$900 = $1500. |- |Grenade Kill |$900 |Awarded for killing an enemy player with a grenade. |- |Melee Kill |$600 |Awarded for killing an enemy with the Knife (Melee) weapon. |- |Kill Assist |$200 |Awarded to players who deal damage to another player within the last 3 seconds of the damaged player's life without actually killing them. |}


Damage Based (2 Total)Edit


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:620px;"

! scope="col"| Award name ! scope="col"|Cash earned ! scope="col"|Awarded for |- |First blood |$300 |Awarded for dealing the first point of damage in a match to an opponent. |- |Headshot |$100 |Awarded for every bullet that hits an enemy player's head. Maximum of 3 headshots per opponent. |}


Round Based (6 Total)Edit


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:620px;"

! scope="col"| Award name ! scope="col"|Cash earned ! scope="col"|Awarded for |- |Last man standing |$300 |Awarded for being the last player alive on the team. It is only awarded if the team's size at the start of the round was larger than 1. |- |Loyalty bonus |$1000 |Awarded for playing 5 rounds in a row in the same server. Cash is awarded for each 5 rounds played. Only resets after leaving the game (carries over to new matches in the server). |- |Losing Team Loyalty |$500 |Awarded for losing multiple times in a row. It is awarded for each loss in sequence after losing 3 times in a row. Only resets after team win or leaving the game (carries over to new matches in the server). |- |New Match Bonus |$1000 |Awarded for being on a team when a new match starts. |- |Still Alive |$200 |Awarded to all players who are still alive at the end of a round. |- |Team Win |$500 |Awarded to all players who are on the winning team at the end of a round. |}

Event Based (2 Total)Edit


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:620px;"

! scope="col"| Award name ! scope="col"|Cash earned ! scope="col"|Awarded for |- |Bomb activated |$500 |Awarded to the player that activates the bomb in Sabotage. |- |Bomb  deactivated |$500 |Awarded to the player that deactivates the bomb in Sabotage. |}

There are also certain activities that cost cash that you can use cash outside of the store. Currently, there's only one activity that costs cash besides buying items in store.

Event name Cash cost Awarded for
Restock $300 Using an Ammunition Crate. Cost is only incurred for the first use (no cost after each restock in a round).

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