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Weapons

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In BeGone, various weapons are available, and are used to annihilate the members of the opponent team. These weapons can be bought for virtual cash in the store, where further upgrades are available.

WeaponsEdit

Weapons are available in 4 different categories, accessible by the corresponding number line key:

  1. Primary
  2. Secondary
  3. Melee
  4. Tactical

A player may select only 1 weapon from each category. The following table lists all weapons from all categories (an asterisk marks a default weapon):

Name Category Description
Melee* Melee A knife. Cannot be unequipped
MP5* Primary Submachine gun
M4A1 Primary Assault rifle
M1014 Primary Shotgun
M110 Primary Sniper rifle
M249 Primary Machine gun
M67 Tactical Grenade. One per round
MP7 Secondary Submachine gun
M9A1* Secondary A handgun

A player may only buy a weapon while in the vicinity of their team's base, in the first 20 seconds of each round. In these 20 seconds, the player can also change an already-owned weapon for free.

A game ends when any of the teams scores 10 successful rounds, and until that happens, any weapon purchased by a player is still owned by them, but once the entire game ends, all weapon storages rest, and the player would have to start saving up money again before buying other weapons.

PropertiesEdit

(property) Melee MP5 M4A1 M1014 M110 M249 M67 MP7 M9A1
Cost (default) (default) 3400 2800 4000 3800 1000 1800 (default)
Damage (head) 33 30 33 24 90 43 18 29
Damage (body) 18 21 10 40 33 70 12 22
Damage (limbs) 12 15 8 30 21 8 15
Fire rate 2 12 9 1.5 1.6 7 0.5 13 13
Projectiles 14
Magazine 10 32 30 6 6 86 1 20 12
Extra ammo 10 96 90 18 18 86 0 60 36
Restock quantity 16 15 3 3 43 0 10 6
Reload time 3.1 3.1 2.5 3.1 4 2.4 3.1
Equipping delay 0.3 0.6 0.7 0.7 0.7 1.2 0.4 0.5 0.5
Unequipping delay 0.3 0.4 0.5 0.5 0.5 1 0.3 0.4 0.4
Movement speed 110 105 100 102 100 90 108 102 107
Accuracy 100 91 92 30 90 86 100 93 93
Recoil 0 3 2.5 35 6 4 2.4 3.5
Accuracy (zoom) 100 94 95 40 98 91 96 96
Recoil (zoom) 0 1.5 1.2 25 2 2 1.3 1.7
Zoom FoV 70 20 20 20 20 20 70 20 20
Automatic 0 0 0
Explosion range 22
Explosion delay 2.1
Throw power 28
Throw delay 1.5

AttachmentsEdit

Main article: Weapon Attachments

Attachments are modifications that can be bought for weapons. Despite giving an advantage, most of them also have drawbacks (e.g. a better scope results in slower movement speed). Unlike weapons, which can be selected in the first 20 seconds of a round, attachments can be bought, equipped or unequipped at any point in the game.

See alsoEdit

External linksEdit

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